DHD
- Reference Images
- Messaging System
- Sort out kerning for all messages, boring time consuming task :¬/
- Shields and ZPMs
- Remove shield drainage and recharge feature
- This is because the shields draw their power directly from the ZPM, as long as there is power the shields will hold up. This does mean that the ZPM power gets drained as long as the shield is active.
- Enable drainage of ZPM power
- This is actually quite a cool thing. We can make ALL events have a direct impact on the ZPM power level from pressing a button to connecting a worm hole. At the moment these events will be:
- Activating the shields
- Dialing a chevron
- Connecting a wormhole
- Other things wouldn't use ZPM power such as moving to the gatescreen or actually viewing the DHD console since those would draw their power from the laptop they were running on
- The number that scrolls across each ZPM should reflect its current power level
- It would be neat to store everything so it starts off from where it left off the next time it is run but this would require a third party application to write the data for Flash. I could use Zinc but I doubt many of the sim modders in the future would shell out £200+ for the Windows, Mac or Linux plugins. Could use the batch file support feature I already built in to do this maybe. Use a command line to pipe the text into a config file? I'll look into this i.e. give it a test go
- General
- DHD Intro
- Add better pause support in numerous places:
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Power Bars
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Shield
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Dialing
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Debug Panel
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Status Panel
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Dialed Symbols Panel
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Power Panel
- Translator Panel
- If it's paused via the triangle button, then the main sim is paused and then unpaused then the translator panel should still be paused since it was originally paused via the triangle button
- Same with debug panel since it shares the same pause button triangle
- There's some lame ass class caching going on, simply clearing SO files isn't helping. Had this the other day and the only instant fix I could work out was to rename the class file and all it's implemenations. Going to find a better fix than that this time.
Everything above this line is going to be in the next release
Outgoing Gate Screen
- Finish config
- Get more screenshots and animation sequences