"Humans are cowards in the face of happiness. It takes courage to hold on to happiness."

~ Momoko Ryugasaki ~

projectshome.thelaughingmanv2


Pages

  • Landing Page
    • Side By Side Comparison
    • This is a recreation of "The Laughing Man logo" designed by Terratag (http://www.terratag.com/#2733X2739) and used in the Production I.G. series "Ghost in the Shell: Stand Alone Complex". The Laughing Man is one of the primary characters and he uses this image to mask his identity.
  • Downloads
    • Base Version
    • Variations
      • Neon
      • Photo Frame
  • Documentation
    • FAQ 
      • I decided to make this the very first time I saw it in the show. This is a remake of a project I did at that time, "The Laughing Man". My first attempt was a rushed attempt to get it made. I rewatched both series last month and decided it was time to do it properly. One big problem with the last attempt was that it used several overlapping shapes. When using solid colors it looks fine but when you want to apply transparency to it you would clearly see the overlap. I tried several methods to achieve this version and I had an extra goal. I wanted it to be 100% code generated so it can be easily distributed in its raw source form.
      • Code generation graphics with Action Script means the Flash drawing API. The LM logo consists of several simple shapes however their placement introduces some interesting issues when it comes to drawing them as a whole. My first few attempts involved using purely the fact that if you draw a filled shape and then draw another fill over part of the first then the area that they intersect is erased. Using various drawing and erasure patterns I could get about 90% done in various ways. Each time I'd end up in a deadlock where a shape could not be cut without causing more issues. Things started to get overly complicated so I stopped and let it simmer for a while.
      • Another project I'm working on had me tinkering around with the blendModes in Flash which led me to realising that I already knew the optimal drawing pattern from my previous attempts and using the "Erase" and "Layer" blend modes would let me simply cookie cut the entire thing into shape. I chose to use readability over compactness which I point out now incase you decide to view the part of the code that deals with this ^_^
    • Developmers Documentation
    • Version History aka Change Log

 

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