Flash8 BitmapData.loadBitmap() Woes

If you’ve been having trouble getting anything to appear when using the loadBitmap() function then chances are you’ve made a simple mistake. The documentation says to use the linkageId of a library object as the sole argument for this function i.e:

var myBitmap:BitmapData = BitmapData.loadMovie("libObjectId");

The key to using this function is that you have to attach an actual image object from the library; so say you’ve imported a jpg/png there, give this a linkageId and use that. Don’t drop an instance of the image into a movieclip/graphic object and give that an Id. That would be the reason it didn’t work. Be warned: you wont get an error message telling you it didn’t work, your bitmap will just be blank.

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When you kill a man, his weight falls upon you. Everything he was. Everything he now will never be. And if you try to carry that weight you’ll tire. Soon you will be unable to move, to hold your sword and sure enough, the man you fought, the man you trained so hard to defeat, to vanquish, he has vanquished you.

— Aulus, Britannia