Flash8 BitmapData.loadBitmap() Woes

If you’ve been having trouble getting anything to appear when using the loadBitmap() function then chances are you’ve made a simple mistake. The documentation says to use the linkageId of a library object as the sole argument for this function i.e:

var myBitmap:BitmapData = BitmapData.loadMovie("libObjectId");

The key to using this function is that you have to attach an actual image object from the library; so say you’ve imported a jpg/png there, give this a linkageId and use that. Don’t drop an instance of the image into a movieclip/graphic object and give that an Id. That would be the reason it didn’t work. Be warned: you wont get an error message telling you it didn’t work, your bitmap will just be blank.

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You’re in a desert, walking along in the sand when all of a sudden you look down and see a tortoise, Leon. It’s crawling toward you. You reach down and you flip the tortoise over on its back, Leon. The tortoise lays on its back, its belly baking in the hot sun, beating its legs trying to turn itself over but it can’t. Not without your help. But you’re not helping. I mean you’re not helping! Why is that, Leon?

— Holden, Blade Runner