Flash8 BitmapData.loadBitmap() Woes

If you’ve been having trouble getting anything to appear when using the loadBitmap() function then chances are you’ve made a simple mistake. The documentation says to use the linkageId of a library object as the sole argument for this function i.e:

var myBitmap:BitmapData = BitmapData.loadMovie("libObjectId");

The key to using this function is that you have to attach an actual image object from the library; so say you’ve imported a jpg/png there, give this a linkageId and use that. Don’t drop an instance of the image into a movieclip/graphic object and give that an Id. That would be the reason it didn’t work. Be warned: you wont get an error message telling you it didn’t work, your bitmap will just be blank.

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I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.

— A Bene Gesserit Litany Against Fear